Dan HatchMay 22, 20163 min readIS IT HARD TO WRITE A GAME ENGINE? (PT 5)(Part 5: Getting the key value) Last time… In my last post, I’d added a very basic event system to allow the subsystems to communicate...
Dan HatchMay 21, 20166 min readIS IT HARD TO WRITE A GAME ENGINE? (PT 4)(Part 4: Get the message, eventually) Event-ually? Get it? Huh?? In the last post, I’d managed to get together a bare bones render...
Dan HatchMay 20, 20165 min readIS IT HARD TO WRITE A GAME ENGINE? (PT 3)(Part 3: “So let’s go”) Let’s get this party started In the last post, I found a few nice libraries to do the heavy lifting of my game...