Dan HatchMay 23, 20166 min readIS IT HARD TO WRITE A GAME ENGINE? (PT 6)(Part 6: Exceptionally good) Last time… The last post was quick run through of getting some input values, in that last post I vowed to...
Dan HatchMay 22, 20163 min readIS IT HARD TO WRITE A GAME ENGINE? (PT 5)(Part 5: Getting the key value) Last time… In my last post, I’d added a very basic event system to allow the subsystems to communicate...
Dan HatchMay 21, 20166 min readIS IT HARD TO WRITE A GAME ENGINE? (PT 4)(Part 4: Get the message, eventually) Event-ually? Get it? Huh?? In the last post, I’d managed to get together a bare bones render...
Dan HatchMay 20, 20165 min readIS IT HARD TO WRITE A GAME ENGINE? (PT 3)(Part 3: “So let’s go”) Let’s get this party started In the last post, I found a few nice libraries to do the heavy lifting of my game...
Dan HatchMay 19, 20163 min readIS IT HARD TO WRITE A GAME ENGINE? (PT 2)(Part 2: “Searching for answers”) In the previous post, I told you the whys and wherefores of my idea to write a game engine. I cobbled...
Dan HatchMay 18, 20163 min readIS IT HARD TO WRITE A GAME ENGINE?(Part 1: “Hold on lads, I’ve had an idea”) Why ask? I come from a systems writing background. I’m the guy who typically writes the code...